

Now, I'm a big fan of roguelikes, and will always be the first to defend the well-designed grind in the likes of Children of Morta or Dead Cells when they're accused of 'not respecting the player's time'. Strangely, prominent physical obstacles on the map offer no protection from ranged attacks, so be prepared to see arrows going straight through solid rocks and ruins.Īll this is serviceable if unspectacular, but it gets buried beneath the campaigns' roguelike structure. There's also the occasional hazard tile like a fissure or rickety walkway that can be shot out from under you, but it's pretty basic stuff. The maps are flat and scarce, with the only terrain advantages being single-level ledges of high ground to clamber up to.

Knock a Nighthaunt Banshee into its allies, and if it dies it will explode on death, knocking enemies back even further and causing them to scatter in fear from its death screech.īut beyond these sporadic moments, the hex-based tactical combat is lightweight enough that it could have been the combat segment of a grander-scale strategy game (Warhammer 40,000: Gladius would really have benefitted from it). They're truly vile, and I love them.Īhhh my sweet Maggotkin, where have you been all my life?īeyond your regular melee and ranged combat, you can knock back and shove enemies around the battlefield, chaining damage in a similar way to the excellent kaiju-bashing classic Into the Breach. The longer a battle goes on, the more of the battlefield you cover in corruption, which makes for an interesting dynamic as your Nurglings scamper around shitting green goop while the enemy desperately gives chase, only to get reeled in by the gut-tongues of your tanky Putrid Blightkings or spewed upon by the airborne Blightlords.
